I learned to type in Typing
class at Gresham Union High School in 1984.
The classroom was filled with small desks and chairs, and on each desk
sat a heavy, black electric typewriter without any letters or numbers on the
keys. Next to each typewriter sat a
stack of white paper, which we used for typing on. While we sat in our chairs in the proper
position, the teacher would say loudly “F F F space J J J space…”. We hit each key as she spoke. That classroom and keyboard teaching method no
longer exists.
Typewriters have been replaced
by computer keyboards, sometimes covered with a special cover so the numbers
and letters cannot be seen. Now teachers
use Instructional Software designed to teach students as young as kindergarten
to type by touch. There are several types of Instructional Software that can,
when used appropriately, enhance learning for all students in all grade levels
and subjects (Roblyer and Doering, 2013). The following are Instructional Software
types:
·
Tutorials provide
very precise instruction on skills.
Tutorials come very close to replacing a teacher as the instructions are
normally detailed and step-by-step. For example, keyboarding tutorials demonstrate
proper posture and hand position for keyboarding. However, teachers should not completely rely
on the tutorial and continue to monitor and reinforce those skills.
·
Drill & Practice
software helps teach students to keyboard (an important hard skill) through
exercises which provide for drill and practice.
·
Games can also be used to
help teach skills. Students have fun learning and practicing new skills in a
fun environment which offers rewards for achieving new levels. Some games are designed to be played individually where students compete with themselves. Others provide competition with others, while some are designed to be played in teams.
·
Simulations
provide virtual environments where students can learn skills through
performance, experiment, dissection, and testing ideas. Simulation environments
can vary in detail from somewhat realistic (dissecting a frog) to very
realistic (as in a flight simulator). Simulations can also speed up or slow
down time which is valuable in that things that normally couldn’t be seen by
the naked eye, are now in plain sight.
·
Problem-Solving
software offers an environment where students have the opportunity to create
solutions for complicated problems. In
the process, students are learning valuable problem-solving skills which can cross
over all school subjects.
The Relative Advantages to
using Instructional Software include:
- · Motivating students to learn through providing interactive learning environments.
- · Providing instant feedback.
- · Students can advance at their own pace.
- · Fosters exploration.
- · Saving teacher time
- · Teaching cooperative group working skills (as in team games or simulations)
To see further examples of Instructional Software and their relative advantages, please view presentation above.
References
Roblyer, M., & Doering, A. (2013). Integration Educational Technology into Teaching (6th ed.). Upper Saddle River: Pearson Education.
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